![]() ![]() If the music is opened with ChaosEdit, the files can be played back properly on a Windows XP+ machine. The song titles come from various sources including, Bobby Prince's released MIDIs, extrapolated meta tags, or popular online names. ![]() This differs from the order they appear in the game files. ![]() The order of the music files is based on their order of play in the game. They were recorded using AdPlug 1.6 in Winamp. They were given the extension WLF instead of IMF in order to be played back at the proper speed. The IMF files were ripped from the AudioHed.SOD and AudioT.SOD files using DarkOne's Wolfenstein music ripper. It's unknown who provided voice to new actors and who composed short jungles to play when either chaingun or the Spear is taken. In FormGen games, the credits menu is the same, as the music was taken from Spear of Destiny directly, but all the digital sounds differ. Many of the voices (save for the boss enemies) were reused from Wolfenstein 3D. John Romero said that he and Tom Hall were responsible for voice action in Wolfenstein 3D.
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